Might
16
Range
1
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Moonless Breath | — | 16 | Unit can counterattack regardless of foe's range. If unit is within 2 spaces of an ally and deals damage to foe using a Special, restores 30% of unit's maximum HP. (Triggers even if 0 damage is dealt.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
| Moonless Breath ATK | atk | 16 | Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 3 spaces of an ally, inflicts Atk/Def/Res-5 on foe and reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers (excluding area-of-effect Specials), unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if unit also deals damage to foe using a Special during combat, restores 50% of unit's maximum HP (triggers even if 0 damage is dealt). 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
| Moonless Breath DEF | def | 16 | Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 3 spaces of an ally, inflicts Atk/Def/Res-5 on foe and reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers (excluding area-of-effect Specials), unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if unit also deals damage to foe using a Special during combat, restores 50% of unit's maximum HP (triggers even if 0 damage is dealt). 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
| Moonless Breath RES | res | 16 | Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 3 spaces of an ally, inflicts Atk/Def/Res-5 on foe and reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers (excluding area-of-effect Specials), unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if unit also deals damage to foe using a Special during combat, restores 50% of unit's maximum HP (triggers even if 0 damage is dealt). 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
| Moonless Breath SKILL1 | skill1 | 16 | Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 3 spaces of an ally, inflicts Atk/Def/Res-5 on foe and reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers (excluding area-of-effect Specials), unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if unit also deals damage to foe using a Special during combat, restores 50% of unit's maximum HP (triggers even if 0 damage is dealt). 【Deep Wounds】 Unit's HP cannot be healed through its next action. Accelerates Special trigger (cooldown count-1). Grants Atk/Def/Res+4 to allies within 2 spaces of unit during combat. For allies within 2 spaces of unit, if this unit's Res ≥ ally's foe's Res+5 at start of combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during ally's combat (cannot exceed foe's maximum Special cooldown). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def/Res-X on foe (X = 10% of unit's Res at start of combat + 5) and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack (cannot exceed the foe's maximum Special cooldown). |
| Moonless Breath SPD | spd | 16 | Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 3 spaces of an ally, inflicts Atk/Def/Res-5 on foe and reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers (excluding area-of-effect Specials), unit deals +10 damage and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills, and also, if unit also deals damage to foe using a Special during combat, restores 50% of unit's maximum HP (triggers even if 0 damage is dealt). 【Deep Wounds】 Unit's HP cannot be healed through its next action. |