Might
5
Range
1
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Ninja Chakrams | — | 5 | Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit deals +15 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores 7 HP to unit. |