Might
14
Range
2
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Orders Sentence | — | 14 | Grants Atk+3. At start of combat, if unit's HP ≥ 25% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 to unit during combat and grants bonus to unit's Atk during combat = total bonuses on ally with the highest total bonuses within 2 spaces. (Example: if an ally within 2 spaces has Atk/Spd/Def/Res+6, grants Atk+24.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
| Orders Sentence ATK | atk | 14 | Grants Atk+3. At start of combat, if unit's HP ≥ 25% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 to unit during combat and grants bonus to unit's Atk during combat = highest total bonuses among unit and allies within 3 spaces of unit × 1.5 (example: if an ally within 3 spaces has Atk/Spd/Def/Res+6, grants Atk+36), and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
| Orders Sentence DEF | def | 14 | Grants Atk+3. At start of combat, if unit's HP ≥ 25% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 to unit during combat and grants bonus to unit's Atk during combat = highest total bonuses among unit and allies within 3 spaces of unit × 1.5 (example: if an ally within 3 spaces has Atk/Spd/Def/Res+6, grants Atk+36), and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
| Orders Sentence RES | res | 14 | Grants Atk+3. At start of combat, if unit's HP ≥ 25% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 to unit during combat and grants bonus to unit's Atk during combat = highest total bonuses among unit and allies within 3 spaces of unit × 1.5 (example: if an ally within 3 spaces has Atk/Spd/Def/Res+6, grants Atk+36), and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
| Orders Sentence SKILL1 | skill1 | 14 | Grants Atk+3. At start of combat, if unit's HP ≥ 25% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 to unit during combat and grants bonus to unit's Atk during combat = highest total bonuses among unit and allies within 3 spaces of unit × 1.5 (example: if an ally within 3 spaces has Atk/Spd/Def/Res+6, grants Atk+36), and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by X (X = 50% of the value of highest total bonuses among unit and allies within 3 spaces of unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. |
| Orders Sentence SPD | spd | 14 | Grants Atk+3. At start of combat, if unit's HP ≥ 25% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 to unit during combat and grants bonus to unit's Atk during combat = highest total bonuses among unit and allies within 3 spaces of unit × 1.5 (example: if an ally within 3 spaces has Atk/Spd/Def/Res+6, grants Atk+36), and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |