🚧 Сайт в разработке — по вопросам неточностей и предложений пишите в Telegram: @greatmedivack

Rapid-Crier Bow

涙目の速射弓

Might
14
Range
2

Формы и ковки

Форма Ковка Might Эффект
Rapid-Crier Bow 14 Effective against flying foes. Grants Spd+3. At start of turn, grants Atk/Spd+6 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat and grants bonus to unit's Atk during combat = total Atk+Spd bonuses on ally with the highest total Atk+Spd bonuses within 3 spaces.
Rapid-Crier Bow ATK atk 14 Effective against flying foes. Grants Spd+3. At start of player phase or enemy phase, grants Atk/Spd+6,【Empathy】,【Null Follow-Up】, and【Pulse Follow】to unit and ally with the highest Atk+Spd total (excluding unit) for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants bonus to unit's Atk/Spd = highest total Atk/Spd bonuses among unit and allies within 3 spaces of unit during combat. 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Null Follow-Up】 If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Pulse Follow】 Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat.
Rapid-Crier Bow DEF def 14 Effective against flying foes. Grants Spd+3. At start of player phase or enemy phase, grants Atk/Spd+6,【Empathy】,【Null Follow-Up】, and【Pulse Follow】to unit and ally with the highest Atk+Spd total (excluding unit) for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants bonus to unit's Atk/Spd = highest total Atk/Spd bonuses among unit and allies within 3 spaces of unit during combat. 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Null Follow-Up】 If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Pulse Follow】 Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat.
Rapid-Crier Bow RES res 14 Effective against flying foes. Grants Spd+3. At start of player phase or enemy phase, grants Atk/Spd+6,【Empathy】,【Null Follow-Up】, and【Pulse Follow】to unit and ally with the highest Atk+Spd total (excluding unit) for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants bonus to unit's Atk/Spd = highest total Atk/Spd bonuses among unit and allies within 3 spaces of unit during combat. 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Null Follow-Up】 If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Pulse Follow】 Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat.
Rapid-Crier Bow SKILL1 skill1 14 Effective against flying foes. Grants Spd+3. At start of player phase or enemy phase, grants Atk/Spd+6,【Empathy】,【Null Follow-Up】, and【Pulse Follow】to unit and ally with the highest Atk+Spd total (excluding unit) for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants bonus to unit's Atk/Spd = highest total Atk/Spd bonuses among unit and allies within 3 spaces of unit during combat. 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Null Follow-Up】 If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Pulse Follow】 Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. Grants Atk/Spd/Def/Res+10 to unit, unit deals +20 damage (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
Rapid-Crier Bow SPD spd 14 Effective against flying foes. Grants Spd+3. At start of player phase or enemy phase, grants Atk/Spd+6,【Empathy】,【Null Follow-Up】, and【Pulse Follow】to unit and ally with the highest Atk+Spd total (excluding unit) for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants bonus to unit's Atk/Spd = highest total Atk/Spd bonuses among unit and allies within 3 spaces of unit during combat. 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Null Follow-Up】 If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Pulse Follow】 Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat.