Might
14
Range
2
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Rapid-Crier Bow | — | 14 | Effective against flying foes. Grants Spd+3. At start of turn, grants Atk/Spd+6 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat and grants bonus to unit's Atk during combat = total Atk+Spd bonuses on ally with the highest total Atk+Spd bonuses within 3 spaces. |
| Rapid-Crier Bow ATK | atk | 14 | Effective against flying foes. Grants Spd+3. At start of player phase or enemy phase, grants Atk/Spd+6,【Empathy】,【Null Follow-Up】, and【Pulse Follow】to unit and ally with the highest Atk+Spd total (excluding unit) for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants bonus to unit's Atk/Spd = highest total Atk/Spd bonuses among unit and allies within 3 spaces of unit during combat. 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Null Follow-Up】 If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Pulse Follow】 Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. |
| Rapid-Crier Bow DEF | def | 14 | Effective against flying foes. Grants Spd+3. At start of player phase or enemy phase, grants Atk/Spd+6,【Empathy】,【Null Follow-Up】, and【Pulse Follow】to unit and ally with the highest Atk+Spd total (excluding unit) for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants bonus to unit's Atk/Spd = highest total Atk/Spd bonuses among unit and allies within 3 spaces of unit during combat. 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Null Follow-Up】 If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Pulse Follow】 Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. |
| Rapid-Crier Bow RES | res | 14 | Effective against flying foes. Grants Spd+3. At start of player phase or enemy phase, grants Atk/Spd+6,【Empathy】,【Null Follow-Up】, and【Pulse Follow】to unit and ally with the highest Atk+Spd total (excluding unit) for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants bonus to unit's Atk/Spd = highest total Atk/Spd bonuses among unit and allies within 3 spaces of unit during combat. 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Null Follow-Up】 If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Pulse Follow】 Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. |
| Rapid-Crier Bow SKILL1 | skill1 | 14 | Effective against flying foes. Grants Spd+3. At start of player phase or enemy phase, grants Atk/Spd+6,【Empathy】,【Null Follow-Up】, and【Pulse Follow】to unit and ally with the highest Atk+Spd total (excluding unit) for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants bonus to unit's Atk/Spd = highest total Atk/Spd bonuses among unit and allies within 3 spaces of unit during combat. 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Null Follow-Up】 If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Pulse Follow】 Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. Grants Atk/Spd/Def/Res+10 to unit, unit deals +20 damage (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
| Rapid-Crier Bow SPD | spd | 14 | Effective against flying foes. Grants Spd+3. At start of player phase or enemy phase, grants Atk/Spd+6,【Empathy】,【Null Follow-Up】, and【Pulse Follow】to unit and ally with the highest Atk+Spd total (excluding unit) for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants bonus to unit's Atk/Spd = highest total Atk/Spd bonuses among unit and allies within 3 spaces of unit during combat. 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Null Follow-Up】 If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Pulse Follow】 Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. |