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Refreshed Fang

賀正の妖狐王の爪牙

Might
14
Range
1

Формы и ковки

Форма Ковка Might Эффект
Refreshed Fang 14 Grants Spd+3. At start of combat, if foe's HP ≥ 75%, grants Spd+5 to unit, inflicts Spd-5 on foe during combat, and then, if unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and also, if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Refreshed Fang ATK atk 14 Grants Spd+3. If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit, inflicts Atk/Spd-5 on foe, deals damage = 20% of unit's Spd (including area-of-effect Specials), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes unit's penalties to Atk/Spd during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.
Refreshed Fang DEF def 14 Grants Spd+3. If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit, inflicts Atk/Spd-5 on foe, deals damage = 20% of unit's Spd (including area-of-effect Specials), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes unit's penalties to Atk/Spd during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.
Refreshed Fang RES res 14 Grants Spd+3. If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit, inflicts Atk/Spd-5 on foe, deals damage = 20% of unit's Spd (including area-of-effect Specials), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes unit's penalties to Atk/Spd during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.
Refreshed Fang SKILL1 skill1 14 Grants Spd+3. If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit, inflicts Atk/Spd-5 on foe, deals damage = 20% of unit's Spd (including area-of-effect Specials), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes unit's penalties to Atk/Spd during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. For allies within 3 spaces of unit, grants bonus to ally's Atk/Spd/Def/Res = current bonus on each of unit's stats (calculates each value independently) and ally deals damage = 50% of total bonuses on unit during combat (excluding area-of-effect Specials). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 20% of unit's Spd ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
Refreshed Fang SPD spd 14 Grants Spd+3. If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit, inflicts Atk/Spd-5 on foe, deals damage = 20% of unit's Spd (including area-of-effect Specials), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes unit's penalties to Atk/Spd during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat.