Might
12
Range
2
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Refreshing Bolt Plus | — | 12 | Effective against flying foes. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. |
| Refreshing Bolt Plus ATK | atk | 12 | Effective against flying foes. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. |
| Refreshing Bolt Plus DEF | def | 12 | Effective against flying foes. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. |
| Refreshing Bolt Plus RES | res | 12 | Effective against flying foes. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. |
| Refreshing Bolt Plus SPD | spd | 12 | Effective against flying foes. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. |