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Rose-Quartz Bow

透き通る玻璃の弓

Might
14
Range
2

Формы и ковки

Форма Ковка Might Эффект
Rose-Quartz Bow 14 Effective against flying foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, deals damage = 20% of unit's Spd and grants Atk/Spd+6 to unit during combat.
Rose-Quartz Bow ATK atk 14 Enables【Canto (2)】. Effective against flying foes. Grants Atk+3. Grants Atk/Spd+6 and Def/Res+5 to unit, unit deals +20 damage (including area-of-effect Specials), and reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.)
Rose-Quartz Bow DEF def 14 Enables【Canto (2)】. Effective against flying foes. Grants Atk+3. Grants Atk/Spd+6 and Def/Res+5 to unit, unit deals +20 damage (including area-of-effect Specials), and reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.)
Rose-Quartz Bow RES res 14 Enables【Canto (2)】. Effective against flying foes. Grants Atk+3. Grants Atk/Spd+6 and Def/Res+5 to unit, unit deals +20 damage (including area-of-effect Specials), and reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.)
Rose-Quartz Bow SKILL1 skill1 14 Enables【Canto (2)】. Effective against flying foes. Grants Atk+3. Grants Atk/Spd+6 and Def/Res+5 to unit, unit deals +20 damage (including area-of-effect Specials), and reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants Atk/Spd+6,【Potent Follow】, and 【Pulse Follow】to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+10 to unit during combat, and also, if【Potent Follow X%】has triggered and X ≤ 99, then X = 100. 【Potent Follow】 If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). 【Pulse Follow】 Grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
Rose-Quartz Bow SPD spd 14 Enables【Canto (2)】. Effective against flying foes. Grants Atk+3. Grants Atk/Spd+6 and Def/Res+5 to unit, unit deals +20 damage (including area-of-effect Specials), and reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.)