Might
14
Range
2
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Seidr weapon | — | 14 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants the following effect to unit and allies within 2 spaces of unit for 1 turn: "Foe cannot make a follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and unit deals damage = 20% of unit's Res (including when dealing damage with a Special triggered before combat). |
| Seidr weapon ATK | atk | 14 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants 【Empathy】,【Hexblade】and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and unit deals +25 damage during combat (including area-of-effect Specials). 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
| Seidr weapon DEF | def | 14 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants 【Empathy】,【Hexblade】and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and unit deals +25 damage during combat (including area-of-effect Specials). 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
| Seidr weapon RES | res | 14 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants 【Empathy】,【Hexblade】and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and unit deals +25 damage during combat (including area-of-effect Specials). 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
| Seidr weapon SKILL1 | skill1 | 14 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants 【Empathy】,【Hexblade】and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and unit deals +25 damage during combat (including area-of-effect Specials). 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). At start of turn, grants Special cooldown count-1. Grants Atk/Spd/Def/Res+10 to unit and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). |
| Seidr weapon SPD | spd | 14 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants 【Empathy】,【Hexblade】and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and unit deals +25 damage during combat (including area-of-effect Specials). 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |