Might
16
Range
1
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Steady Lance | — | 16 | Unit and foe cannot counterattack. |
| Steady Lance ATK | atk | 16 | Unit and foe cannot counterattack. |
| Steady Lance DEF | def | 16 | Unit and foe cannot counterattack. |
| Steady Lance RES | res | 16 | Unit and foe cannot counterattack. |
| Steady Lance SKILL1 | skill1 | 16 | Unit and foe cannot counterattack. If unit initiates combat, grants Spd+6 during combat. |
| Steady Lance SPD | spd | 16 | Unit and foe cannot counterattack. |