Might
14
Range
2
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| The Cycles Turn | — | 14 | Enables【Canto (1)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = number of turns × 2; max 10), deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
| The Cycles Turn ATK | atk | 14 | Enables【Canto (Rem.; Min 1)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or Bonus is active on unit, grants Atk/Spd/Def/Res+5 to unit, grants additional bonus to unit's Atk/Spd/Def/Res = turn number × 2 (max 10), deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) |
| The Cycles Turn DEF | def | 14 | Enables【Canto (Rem.; Min 1)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or Bonus is active on unit, grants Atk/Spd/Def/Res+5 to unit, grants additional bonus to unit's Atk/Spd/Def/Res = turn number × 2 (max 10), deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) |
| The Cycles Turn RES | res | 14 | Enables【Canto (Rem.; Min 1)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or Bonus is active on unit, grants Atk/Spd/Def/Res+5 to unit, grants additional bonus to unit's Atk/Spd/Def/Res = turn number × 2 (max 10), deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) |
| The Cycles Turn SKILL1 | skill1 | 14 | Enables【Canto (Rem.; Min 1)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or Bonus is active on unit, grants Atk/Spd/Def/Res+5 to unit, grants additional bonus to unit's Atk/Spd/Def/Res = turn number × 2 (max 10), deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, neutralizes foe's bonuses, and foe suffers +10 damage from attacks during combat (excluding area-of-effect Specials). After Canto (including cases where action is ended due to Canto Control), if unit entered combat on the current turn, grants another action to unit, and re-enables Canto (once per turn; does not trigger when affected by effects of traps in Aether Raids during Canto). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 2 (max 6) and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
| The Cycles Turn SPD | spd | 14 | Enables【Canto (Rem.; Min 1)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or Bonus is active on unit, grants Atk/Spd/Def/Res+5 to unit, grants additional bonus to unit's Atk/Spd/Def/Res = turn number × 2 (max 10), deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) |