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Thunderbrand

雷霆

Might
16
Range
1

Формы и ковки

Форма Ковка Might Эффект
Thunderbrand 16 Grants Spd+3. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 during combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Thunderbrand ATK atk 16 Grants Spd+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and【Treachery】to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn.
Thunderbrand DEF def 16 Grants Spd+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and【Treachery】to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn.
Thunderbrand RES res 16 Grants Spd+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and【Treachery】to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn.
Thunderbrand SKILL1 skill1 16 Grants Spd+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and【Treachery】to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties to Atk/Spd, and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
Thunderbrand SPD spd 16 Grants Spd+3. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and【Treachery】to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn.

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