Might
14
Range
2
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Tiger Spirit | — | 14 | Grants Res+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat, and also, after combat, if unit attacked, inflicts【Panic】on target and foes within 2 spaces of target. 【Panic】 Converts bonuses on unit into penalties through its next action. |
| Tiger Spirit ATK | atk | 14 | Grants Res+3. Grants Atk/Res+6 and Spd/Def+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and foe cannot make a follow-up attack during combat. After combat, if unit attacked, inflicts【Panic】 on target and foes within 2 spaces of target. 【Panic】 Converts bonuses on unit into penalties through its next action. |
| Tiger Spirit DEF | def | 14 | Grants Res+3. Grants Atk/Res+6 and Spd/Def+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and foe cannot make a follow-up attack during combat. After combat, if unit attacked, inflicts【Panic】 on target and foes within 2 spaces of target. 【Panic】 Converts bonuses on unit into penalties through its next action. |
| Tiger Spirit RES | res | 14 | Grants Res+3. Grants Atk/Res+6 and Spd/Def+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and foe cannot make a follow-up attack during combat. After combat, if unit attacked, inflicts【Panic】 on target and foes within 2 spaces of target. 【Panic】 Converts bonuses on unit into penalties through its next action. |
| Tiger Spirit SKILL1 | skill1 | 14 | Grants Res+3. Grants Atk/Res+6 and Spd/Def+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and foe cannot make a follow-up attack during combat. After combat, if unit attacked, inflicts【Panic】 on target and foes within 2 spaces of target. 【Panic】 Converts bonuses on unit into penalties through its next action. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, neutralizes foe's bonuses, and foe suffers guaranteed follow-up attacks during combat. Reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
| Tiger Spirit SPD | spd | 14 | Grants Res+3. Grants Atk/Res+6 and Spd/Def+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and foe cannot make a follow-up attack during combat. After combat, if unit attacked, inflicts【Panic】 on target and foes within 2 spaces of target. 【Panic】 Converts bonuses on unit into penalties through its next action. |