Might
14
Range
2
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Tome of Grief | — | 14 | At start of turn, if unit's HP ≥ 25%, inflicts Atk/Res-7 and status preventing counterattacks on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Atk/Res, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
| Tome of Grief ATK | atk | 14 | At start of turn, if unit's HP ≥ 25%, inflicts Atk/Res-7 and status preventing counterattacks on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Atk/Res, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
| Tome of Grief DEF | def | 14 | At start of turn, if unit's HP ≥ 25%, inflicts Atk/Res-7 and status preventing counterattacks on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Atk/Res, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
| Tome of Grief RES | res | 14 | At start of turn, if unit's HP ≥ 25%, inflicts Atk/Res-7 and status preventing counterattacks on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Atk/Res, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
| Tome of Grief SKILL1 | skill1 | 14 | At start of turn, if unit's HP ≥ 25%, inflicts Atk/Res-7 and status preventing counterattacks on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Atk/Res, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, neutralizes penalties to unit's Atk/Res, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat. |
| Tome of Grief SPD | spd | 14 | At start of turn, if unit's HP ≥ 25%, inflicts Atk/Res-7 and status preventing counterattacks on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Atk/Res, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |