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Tome of Reglay

銀の魔道軍将の書

Might
14
Range
2

Формы и ковки

Форма Ковка Might Эффект
Tome of Reglay 14 Grants Atk+3. At start of turn, grants Special cooldown count-1 to any magic allies within two spaces of unit (including unit) that has their Special cooldown count at its maximum value. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 to unit during combat.
Tome of Reglay ATK atk 14 Grants Atk+3. At start of turn, grants Atk/Spd+6 and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn, and for unit and any support-partner, magic, or staff allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 and Def/Res+5 to unit, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
Tome of Reglay DEF def 14 Grants Atk+3. At start of turn, grants Atk/Spd+6 and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn, and for unit and any support-partner, magic, or staff allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 and Def/Res+5 to unit, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
Tome of Reglay RES res 14 Grants Atk+3. At start of turn, grants Atk/Spd+6 and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn, and for unit and any support-partner, magic, or staff allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 and Def/Res+5 to unit, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
Tome of Reglay SKILL1 skill1 14 Grants Atk+3. At start of turn, grants Atk/Spd+6 and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn, and for unit and any support-partner, magic, or staff allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 and Def/Res+5 to unit, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 2, + 5 (max 11; if support partner is within 3 spaces of unit, value is treated as 11), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
Tome of Reglay SPD spd 14 Grants Atk+3. At start of turn, grants Atk/Spd+6 and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn, and for unit and any support-partner, magic, or staff allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 and Def/Res+5 to unit, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.