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Tropical Juice+

南国の果汁+

Might
12
Range
2

Формы и ковки

Форма Ковка Might Эффект
Tropical Juice Plus 12 At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and deals damage = 15% of unit's Atk during combat (excluding area-of-effect Specials). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Tropical Juice Plus ATK atk 12 At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and deals damage = 15% of unit's Atk during combat (excluding area-of-effect Specials). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Tropical Juice Plus DEF def 12 At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and deals damage = 15% of unit's Atk during combat (excluding area-of-effect Specials). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Tropical Juice Plus RES res 12 At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and deals damage = 15% of unit's Atk during combat (excluding area-of-effect Specials). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Tropical Juice Plus SPD spd 12 At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and deals damage = 15% of unit's Atk during combat (excluding area-of-effect Specials). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.