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Vengeful Lance

復讐鬼の槍

Might
16
Range
1

Формы и ковки

Форма Ковка Might Эффект
Vengeful Lance 16 Grants Atk+3. If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Atk > foe's Def during combat and unit cannot make a follow-up attack, deals damage = 50% of unit's Atk minus foe's Def.
Vengeful Lance ATK atk 16 Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, and deals damage = X% of unit's Atk during combat (excluding area- of-effect Specials; if unit cannot perform a follow-up attack, X = 50; otherwise, X = 25), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-Y to unit before unit's first attack during combat (if unit cannot perform follow-up and attack twice, Y = 2; otherwise, Y = 1).
Vengeful Lance DEF def 16 Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, and deals damage = X% of unit's Atk during combat (excluding area- of-effect Specials; if unit cannot perform a follow-up attack, X = 50; otherwise, X = 25), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-Y to unit before unit's first attack during combat (if unit cannot perform follow-up and attack twice, Y = 2; otherwise, Y = 1).
Vengeful Lance RES res 16 Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, and deals damage = X% of unit's Atk during combat (excluding area- of-effect Specials; if unit cannot perform a follow-up attack, X = 50; otherwise, X = 25), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-Y to unit before unit's first attack during combat (if unit cannot perform follow-up and attack twice, Y = 2; otherwise, Y = 1).
Vengeful Lance SKILL1 skill1 16 Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, and deals damage = X% of unit's Atk during combat (excluding area- of-effect Specials; if unit cannot perform a follow-up attack, X = 50; otherwise, X = 25), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-Y to unit before unit's first attack during combat (if unit cannot perform follow-up and attack twice, Y = 2; otherwise, Y = 1). Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Panic】, and【Undefended】on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd = 10% of unit's Spd at start of combat, + 6, during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). 【Panic】 Converts bonuses on unit into penalties through its next action. 【Undefended】 Unit cannot be protected by Savior through their next action.
Vengeful Lance SPD spd 16 Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, and deals damage = X% of unit's Atk during combat (excluding area- of-effect Specials; if unit cannot perform a follow-up attack, X = 50; otherwise, X = 25), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-Y to unit before unit's first attack during combat (if unit cannot perform follow-up and attack twice, Y = 2; otherwise, Y = 1).