Might
16
Range
1
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Vengeful Lance | — | 16 | Grants Atk+3. If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Atk > foe's Def during combat and unit cannot make a follow-up attack, deals damage = 50% of unit's Atk minus foe's Def. |
| Vengeful Lance ATK | atk | 16 | Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, and deals damage = X% of unit's Atk during combat (excluding area- of-effect Specials; if unit cannot perform a follow-up attack, X = 50; otherwise, X = 25), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-Y to unit before unit's first attack during combat (if unit cannot perform follow-up and attack twice, Y = 2; otherwise, Y = 1). |
| Vengeful Lance DEF | def | 16 | Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, and deals damage = X% of unit's Atk during combat (excluding area- of-effect Specials; if unit cannot perform a follow-up attack, X = 50; otherwise, X = 25), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-Y to unit before unit's first attack during combat (if unit cannot perform follow-up and attack twice, Y = 2; otherwise, Y = 1). |
| Vengeful Lance RES | res | 16 | Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, and deals damage = X% of unit's Atk during combat (excluding area- of-effect Specials; if unit cannot perform a follow-up attack, X = 50; otherwise, X = 25), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-Y to unit before unit's first attack during combat (if unit cannot perform follow-up and attack twice, Y = 2; otherwise, Y = 1). |
| Vengeful Lance SKILL1 | skill1 | 16 | Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, and deals damage = X% of unit's Atk during combat (excluding area- of-effect Specials; if unit cannot perform a follow-up attack, X = 50; otherwise, X = 25), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-Y to unit before unit's first attack during combat (if unit cannot perform follow-up and attack twice, Y = 2; otherwise, Y = 1). Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Panic】, and【Undefended】on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd = 10% of unit's Spd at start of combat, + 6, during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). 【Panic】 Converts bonuses on unit into penalties through its next action. 【Undefended】 Unit cannot be protected by Savior through their next action. |
| Vengeful Lance SPD | spd | 16 | Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, and deals damage = X% of unit's Atk during combat (excluding area- of-effect Specials; if unit cannot perform a follow-up attack, X = 50; otherwise, X = 25), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-Y to unit before unit's first attack during combat (if unit cannot perform follow-up and attack twice, Y = 2; otherwise, Y = 1). |