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Vision of Daein

デインの後継の書

Might
14
Range
2

Формы и ковки

Форма Ковка Might Эффект
Vision of Daein 14 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties to Atk/Spd, and unit makes a guaranteed follow-up attack during combat.
Vision of Daein ATK atk 14 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties to Atk/Spd, and unit makes a guaranteed follow-up attack during combat.
Vision of Daein DEF def 14 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties to Atk/Spd, and unit makes a guaranteed follow-up attack during combat.
Vision of Daein RES res 14 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties to Atk/Spd, and unit makes a guaranteed follow-up attack during combat.
Vision of Daein SKILL1 skill1 14 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties to Atk/Spd, and unit makes a guaranteed follow-up attack during combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and deals damage = 15% of unit's Atk during combat (excluding area-of-effect Specials), restores 7 HP to unit when unit deals damage to foe during combat, and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0).
Vision of Daein SPD spd 14 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties to Atk/Spd, and unit makes a guaranteed follow-up attack during combat.