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Wild Tiger Fang

暴走の虎の爪牙

Might
14
Range
1

Формы и ковки

Форма Ковка Might Эффект
Wild Tiger Fang 14 Grants Atk+3. At start of turn, inflicts Atk/Spd/Def/Res-6 on foes within 4 spaces of unit through their next actions. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 to unit and neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat. At start of turn 2, turn 4, and all later turns, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat, but after combat, if unit attacked, deals 5 damage to unit.
Wild Tiger Fang ATK atk 14 Grants Atk+3. At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Spd/Def/Res-7,【Sabotage】, and status preventing counterattacks on foes within 5 spaces of unit through their next actions. Grants Atk/Spd+6 and Def/Res+5 to unit, reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and neutralizes bonuses on foe during combat. At start of turn 2, turn 4, and all later turns, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and during combat neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, but after combat, if unit attacked, deals 5 damage to unit. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently.
Wild Tiger Fang DEF def 14 Grants Atk+3. At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Spd/Def/Res-7,【Sabotage】, and status preventing counterattacks on foes within 5 spaces of unit through their next actions. Grants Atk/Spd+6 and Def/Res+5 to unit, reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and neutralizes bonuses on foe during combat. At start of turn 2, turn 4, and all later turns, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and during combat neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, but after combat, if unit attacked, deals 5 damage to unit. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently.
Wild Tiger Fang RES res 14 Grants Atk+3. At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Spd/Def/Res-7,【Sabotage】, and status preventing counterattacks on foes within 5 spaces of unit through their next actions. Grants Atk/Spd+6 and Def/Res+5 to unit, reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and neutralizes bonuses on foe during combat. At start of turn 2, turn 4, and all later turns, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and during combat neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, but after combat, if unit attacked, deals 5 damage to unit. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently.
Wild Tiger Fang SKILL1 skill1 14 Grants Atk+3. At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Spd/Def/Res-7,【Sabotage】, and status preventing counterattacks on foes within 5 spaces of unit through their next actions. Grants Atk/Spd+6 and Def/Res+5 to unit, reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and neutralizes bonuses on foe during combat. At start of turn 2, turn 4, and all later turns, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and during combat neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, but after combat, if unit attacked, deals 5 damage to unit. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. Grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties to Atk/Spd, unit deals +20 damage (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
Wild Tiger Fang SPD spd 14 Grants Atk+3. At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Atk/Spd/Def/Res-7,【Sabotage】, and status preventing counterattacks on foes within 5 spaces of unit through their next actions. Grants Atk/Spd+6 and Def/Res+5 to unit, reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and neutralizes bonuses on foe during combat. At start of turn 2, turn 4, and all later turns, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and during combat neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, but after combat, if unit attacked, deals 5 damage to unit. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently.