Might
14
Range
2
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Wind Parthia | — | 14 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and if unit also deals damage to foe using a Special, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt.) |
| Wind Parthia ATK | atk | 14 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, reduces the effect of【Deep Wounds】by 60% during combat, and also, if unit deals damage to foe using a Special during combat, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt.) 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
| Wind Parthia DEF | def | 14 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, reduces the effect of【Deep Wounds】by 60% during combat, and also, if unit deals damage to foe using a Special during combat, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt.) 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
| Wind Parthia RES | res | 14 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, reduces the effect of【Deep Wounds】by 60% during combat, and also, if unit deals damage to foe using a Special during combat, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt.) 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
| Wind Parthia SKILL1 | skill1 | 14 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, reduces the effect of【Deep Wounds】by 60% during combat, and also, if unit deals damage to foe using a Special during combat, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt.) 【Deep Wounds】 Unit's HP cannot be healed through its next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, neutralizes effects that prevent unit's follow-up attacks and effects that inflict "Special cooldown charge -X" on unit, and also, if 【Bonus】is active on unit, reduces damage from foe's first attack by 30%. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
| Wind Parthia SPD | spd | 14 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, reduces the effect of【Deep Wounds】by 60% during combat, and also, if unit deals damage to foe using a Special during combat, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt.) 【Deep Wounds】 Unit's HP cannot be healed through its next action. |