Might
14
Range
2
Формы и ковки
| Форма | Ковка | Might | Эффект |
|---|---|---|---|
| Worldsea Wave | — | 14 | Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
| Worldsea Wave ATK | atk | 14 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
| Worldsea Wave DEF | def | 14 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
| Worldsea Wave RES | res | 14 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
| Worldsea Wave SKILL1 | skill1 | 14 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd during combat = 5 + 40% of total bonuses on unit and foe (max +10). If unit initiates combat and unit's Spd ≥ foe's Spd+10, neutralizes effects that prevent unit's follow-up attacks. |
| Worldsea Wave SPD | spd | 14 | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. |